SIM USERS GUIDE
Fire Simulators designed to
train around your tactics!
These Simple SIMs are designed for use in a group scenario.
These SIMs may be played with as few as three people,
or as many as you like.
We recommend using these SIMs to train members using your command board,
accountability system, and procedures. The SIMs may be setup in a classroom
setting, or even run from a laptop out of the back of your actual command
Set-up a projector, or position a computer screen where the Incident
Commander(IC) can see the screen. The (IC) will not interact with the
computer. He/She simply views the screen as they command the incident.
The IC declares they are ready and the Computer Controller launches
the SIM. One ‘player’ can serve as dispatch, and verbally
provide a dispatch report to the IC. After this the IC arrives on scene.
At this point the IC can announce a “sizeup” as he/she would
over the radio. The IC is then given the option of performing a 360
around the structure. It is recommended that this is only done at the
request of the IC to teach the importance of a proper “Sizeup”.
If the IC wishes they may provide additional ‘radio traffic’
before being set at the command post.
Once the IC is set at the command post the SIM is begun. The fire will
not change and will never grow, or go out unless the computer controller
tells it to. Each player should be prompted as to when their company
has arrived on scene. You should use a timer to cue the players as to
their arrival. Use times relative to your area for added realism. When
each ‘player’ arrives they should announce this as per your
normal radio procedures. EXAMPLE – “Engine One to dispatch.
We are on scene.” Once a player announces arrival they should
report to command for an assignment.
The IC will issue assignments to ‘players’ as their companies
arrive on scene. The computer controller may use the assignment buttons
to show characters on scene representing task the IC assigns. From this
point on it is up to the IC to determine how the incident progresses.
The computer controller should adjust the fire conditions based on the
simulated tasks the IC assigns. If the IC is using poor tactics the
computer controller should add more fire. If the IC is assigning good
tasks and using good tactics the computer controller should begin to
decrease the fire. The incident may terminate at your discresion. Have
all ‘players’ talk during the exercise as if actually using
radios. The players should also take notes to track their assignments
and for discussion at the completion of the exercise.
To seriously challenge the IC the controller may use the EXPLOSION or
COLLAPSE button. If done, then all members inside should have been pre-informed
as to how to react. One very effective tactic is to have them go silent
and answer no radio calls to simulate a down crew.
Additionally the controller can use the COLLAPSE button to when a crew
is assigned to the roof.
Again, this crew should go silent following collapse.
The Exercise controller can also insert various injects to challenge
the IC. These injects could be pre-written on index cards and then handed
to different players during the SIM. Some examples include:
~ Your crew is lost. Call the IC and declare a Mayday (also good for
training members on Mayday procedures).
~Your crew has found a victim and is bringing them out.
~Your crew needs another hoseline inside.
~Report to command that fire has extended into the attic.
Players may also be used in other capacities to challenge the IC. Players
can be sent to the command post to play the role of worried home owner,
media, or other agency. The possibilities are endless with these SIMs.
Use them to train on your procedures and tactics. Define the SIMs to
match your area.
As always, enjoy, and stay safe!